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TerraCare Software specializes in the creation of educational tools and curricula designed to meet and exceed educator and trainer expectations. We accomplish this through the extensive use of hands-on, feedback-rich learning environment of simulation games. We incorporate research-based simulation models to "ground" the educational experience in reality. Immediate feedback is constantly available in a variety of print-based media components.
Our curricula can be adapted and customized for the needs of multiple audiences in different regions of the world. Local authors and experts are recruited for each product. Our simulation software attracts and hold the attention of end users who otherwise experience difficulty learning from more traditional tools and methods. A few examples of TerraCare's simulation games are listed below. For more examples, see our products page.
A Prime Reality: Credit Decisions and You
Using credit responsibly, managing personal finances, resolving credit problems, 1995. More info.
Where's the Bad Air
Discovering and controlling sources of indoor air pollution. Part of the TOXRAP series., 1995. More info.
The Art of Design: A Team Approach
Smoking cessation, tobacco prevention intervention by design, 1996. More info.
Air Pollution Roundtable
Atmospheric events and chemistry related to all major natural and man-made air pollution problems, 1995. More info.
Lungs at Work
Simulation of major respiratory processes, 1995. More info.
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real-world based
Based on research to "ground" the educational experience in reality.
holistic
Helps users understand complex interdependencies found in nature and society as well as the ramifications and trade-offs for any action or inaction.
locally-relevant
Can be be adapted and customized for the needs of multiple audiences in different regions of the world.
multidisciplinary
Includes different points of view expressed via role play and on-screen virtual characters.
cross-cultural
Incorporates with pedagogically-rich teaching methodologies from a different areas of the world.
flexible
Allows for adaptation and multiple use over a variety of settings and available time periods.
tried and true
Enriched from field tests, a vital and important part of every development project.
engaging
Transform end users from passive recipients to active participants in their own learning, personal growth, and civic advocacy.
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